Now available for: Wii Virtual Console

The firm wasn't always so conservative, however, especially around system launches. One of its more successful stints of creating new properties was the release of the NES successor, the Super Nintendo Entertainment System, and with it, two new franchises that would spiral off to create multiple sequels.

You could argue Pilotwings made more interesting use of Mode 7 than F-Zero; while the latter transformed a flat plane to wizz underneath your ship at dazzling speed, Pilotwings used it to create a ground surface that rotated and tilted underneath you from different perspectives, providing an impressive 3D effect and a sense of flight that few other games had achieved previously.
That's not to say the slower-paced gameplay didn't offer a challenge; its four dominant modes of travel by light plane, skydiving, rocket belt and hang gliding all required a different approach both in their controls and the objectives that you faced.

Its launch title status and impressive visuals ensured healthy sales, adding Pilotwings to the roster of franchises Nintendo could rely on. That said, it's been rarely used since, with a less impressive sequel on the Nintendo 64's launch (the ground-breaking Super Mario 64 stole the show) and a GameCube version was reported to be in development before being scrapped for apparent quality reasons.
It has, however, seen a revival on Nintendo 3DS last year, with Pilotwings Resort making use of Nintendo's newest 'character', Wuhu Island, showcasing the company's innovative approach to creating 3D visuals all over again.
Do you have fond memories of Pilotwings? Add a comment to the space below!





